How To Create Own Header File In Dev C++

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C standard library header files.; 2 minutes to read +1; In this article. Header files for the C standard library and extensions, by category. Headers by category. 11 Added in the C11 standard. 14 Added in the C14 standard. 17 Added in the C17 standard. 20 Added in the draft C20 standard. Apr 16, 2020  It is about how to create file in order to minimize the program writing time. How to create your own header file in C and C Core programming with Arif sir. Introduction to C. I know this question is quite 'noobish' in its nature but its still a concept i dont full understand. I typically write my programs in visual studio code before compliling and submiting them in the. Mar 19, 2008  header files are simply c however functions is not implement. You just create a file with the name xyz.h and add whatever to it and include it in your c file using: #include 'xyz.h' usually we put in the header file the key word. #pragma once.

The names of program elements such as variables, functions, classes, and so on must be declared before they can be used. For example, you can't just write x = 42 without first declaring 'x'.

To create a header file for a new class, right-click to open the shortcut menu for the MathLibrary project in Solution Explorer, and then choose Add New Item. In the Add New Item dialog box, select Visual C Code. In the center pane, select Header File (.h). Yes, you can create your own header file. Kindly go through thinking in c by bruce eckel vol 1. Just to begin with, a header file is which has extension '.h'/'.hpp' These files have declaration of user defined data structures and interfaces such has class declaration, function prototypes and etc.

The declaration tells the compiler whether the element is an int, a double, a function, a class or some other thing. Furthermore, each name must be declared (directly or indirectly) in every .cpp file in which it is used. When you compile a program, each .cpp file is compiled independently into a compilation unit. The compiler has no knowledge of what names are declared in other compilation units. That means that if you define a class or function or global variable, you must provide a declaration of that thing in each additional .cpp file that uses it. Each declaration of that thing must be exactly identical in all files. A slight inconsistency will cause errors, or unintended behavior, when the linker attempts to merge all the compilation units into a single program.

To minimize the potential for errors, C++ has adopted the convention of using header files to contain declarations. You make the declarations in a header file, then use the #include directive in every .cpp file or other header file that requires that declaration. The #include directive inserts a copy of the header file directly into the .cpp file prior to compilation.

Note

In Visual Studio 2019, the C++20 modules feature is introduced as an improvement and eventual replacement for header files. For more information, see Overview of modules in C++.

Types Of Header File

Example

The following example shows a common way to declare a class and then use it in a different source file. We'll start with the header file, my_class.h. It contains a class definition, but note that the definition is incomplete; the member function do_something is not defined:

Next, create an implementation file (typically with a .cpp or similar extension). We'll call the file my_class.cpp and provide a definition for the member declaration. We add an #include directive for 'my_class.h' file in order to have the my_class declaration inserted at this point in the .cpp file, and we include <iostream> to pull in the declaration for std::cout. Note that quotes are used for header files in the same directory as the source file, and angle brackets are used for standard library headers. Also, many standard library headers do not have .h or any other file extension.

In the implementation file, we can optionally use a using statement to avoid having to qualify every mention of 'my_class' or 'cout' with 'N::' or 'std::'. Don't put using statements in your header files!

Now we can use my_class in another .cpp file. We #include the header file so that the compiler pulls in the declaration. All the compiler needs to know is that my_class is a class that has a public member function called do_something().

After the compiler finishes compiling each .cpp file into .obj files, it passes the .obj files to the linker. When the linker merges the object files it finds exactly one definition for my_class; it is in the .obj file produced for my_class.cpp, and the build succeeds.

Include guards

Typically, header files have an include guard or a #pragma once directive to ensure that they are not inserted multiple times into a single .cpp file.

What to put in a header file

Because a header file might potentially be included by multiple files, it cannot contain definitions that might produce multiple definitions of the same name. The following are not allowed, or are considered very bad practice:

  • built-in type definitions at namespace or global scope
  • non-inline function definitions
  • non-const variable definitions
  • aggregate definitions
  • unnamed namespaces
  • using directives

Use of the using directive will not necessarily cause an error, but can potentially cause a problem because it brings the namespace into scope in every .cpp file that directly or indirectly includes that header.

C++

Sample header file

The following example shows the various kinds of declarations and definitions that are allowed in a header file:

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This step-by-step walkthrough shows how to create a static library (.lib file) for use with C++ apps. Using a static library is a great way to reuse code. Rather than reimplementing the same routines in every app that requires the functionality, you write them one time in a static library and then reference it from the apps. Code linked from a static library becomes part of your app—you don't have to install another file to use the code.

This walkthrough covers these tasks:

Prerequisites

An understanding of the fundamentals of the C++ language.

Create a static library project

The instructions for how to create the project vary depending on your version of Visual Studio. To see the documentation for your preferred version of Visual Studio, use the Version selector control. It's found at the top of the table of contents on this page.

To create a static library project in Visual Studio 2019

  1. On the menu bar, choose File > New > Project to open the Create a New Project dialog box.

  2. At the top of the dialog, set Language to C++, set Platform to Windows, and set Project type to Library.

  3. From the filtered list of project types, select Windows Desktop Wizard, then choose Next.

  4. In the Configure your new project page, enter MathLibrary in the Project name box to specify a name for the project. Enter StaticMath in the Solution name box. Choose the Create button to open the Windows Desktop Project dialog.

  5. In the Windows Desktop Project dialog, under Application type, select Static Library (.lib).

  6. Under Additional options, uncheck the Precompiled header check box if it's checked. Check the Empty project box.

  7. Choose OK to create the project.

To create a static library project in Visual Studio 2017

  1. On the menu bar, choose File > New > Project.

  2. In the New Project dialog box, select Installed > Visual C++ > Windows Desktop. In the center pane, select Windows Desktop Wizard.

  3. Specify a name for the project—for example, MathLibrary—in the Name box. Specify a name for the solution—for example, StaticMath—in the Solution Name box. Choose the OK button.

  4. In the Windows Desktop Project dialog, under Application type, select Static Library (.lib).

  5. Under Additional Options, uncheck the Precompiled header check box if it's checked. Check the Empty project box.

  6. Choose OK to create the project.

To create a static library project in Visual Studio 2015

  1. On the menu bar, choose File > New > Project.

  2. In the New Project dialog box, select Installed > Templates > Visual C++ > Win32. In the center pane, select Win32 Console Application.

  3. Specify a name for the project—for example, MathLibrary—in the Name box. Specify a name for the solution—for example, StaticMath—in the Solution Name box. Choose the OK button.

  4. In the Win32 Application Wizard, choose Next.

  5. In the Application Settings page, under Application type, select Static library. Under Additional options, uncheck the Precompiled header checkbox. Choose Finish to create the project.

Add a class to the static library

To add a class to the static library

  1. To create a header file for a new class, right-click to open the shortcut menu for the MathLibrary project in Solution Explorer, and then choose Add > New Item.

  2. In the Add New Item dialog box, select Visual C++ > Code. In the center pane, select Header File (.h). Specify a name for the header file—for example, MathLibrary.h—and then choose the Add button. A nearly blank header file is displayed.

  3. Add a declaration for a class named Arithmetic to do common mathematical operations such as addition, subtraction, multiplication, and division. The code should resemble:

  4. To create a source file for the new class, open the shortcut menu for the MathLibrary project in Solution Explorer, and then choose Add > New Item.

  5. In the Add New Item dialog box, in the center pane, select C++ File (.cpp). Specify a name for the source file—for example, MathLibrary.cpp—and then choose the Add button. A blank source file is displayed.

  6. Use this source file to implement the functionality for class Arithmetic. The code should resemble:

  7. To build the static library, select Build > Build Solution on the menu bar. The build creates a static library, MathLibrary.lib, that can be used by other programs.

    Note

    When you build on the Visual Studio command line, you must build the program in two steps. First, run cl /c /EHsc MathLibrary.cpp to compile the code and create an object file that's named MathLibrary.obj. (The cl command invokes the compiler, Cl.exe, and the /c option specifies compile without linking. For more information, see /c (Compile Without Linking).) Second, run lib MathLibrary.obj to link the code and create the static library MathLibrary.lib. (The lib command invokes the Library Manager, Lib.exe. For more information, see LIB Reference.)

Create a C++ console app that references the static library

To create a C++ console app that references the static library in Visual Studio 2019

  1. In Solution Explorer, right-click on the top node, Solution 'StaticMath', to open the shortcut menu. Choose Add > New Project to open the Add a New Project dialog box.

  2. At the top of the dialog, set the Project type filter to Console.

  3. From the filtered list of project types, choose Console App then choose Next. In the next page, enter MathClient in the Name box to specify a name for the project.

  4. Choose the Create button to create the client project.

  5. After you create a console app, an empty program is created for you. The name for the source file is the same as the name that you chose earlier. In the example, it's named MathClient.cpp.

How To Create Own Header File In Dev C Free

To create a C++ console app that references the static library in Visual Studio 2017

  1. In Solution Explorer, right-click on the top node, Solution 'StaticMath', to open the shortcut menu. Choose Add > New Project to open the Add a New Project dialog box.

  2. In the Add New Project dialog box, select Installed > Visual C++ > Windows Desktop. In the center pane, select Windows Desktop Wizard.

  3. Specify a name for the project—for example, MathClient—in the Name box. Choose the OK button.

  4. In the Windows Desktop Project dialog, under Application type, select Console Application (.exe).

  5. Under Additional Options, uncheck the Precompiled header check box if it's checked.

  6. Choose OK to create the project.

  7. After you create a console app, an empty program is created for you. The name for the source file is the same as the name that you chose earlier. In the example, it's named MathClient.cpp.

To create a C++ console app that references the static library in Visual Studio 2015

  1. In Solution Explorer, right-click on the top node, Solution 'StaticMath', to open the shortcut menu. Choose Add > New Project to open the Add a New Project dialog box.

  2. In the Add New Project dialog box, select Installed > Visual C++ > Win32. In the center pane, select Win32 Console Application.

  3. Specify a name for the project—for example, MathClient—in the Name box. Choose the OK button.

  4. In the Win32 Application Wizard dialog, choose Next.

  5. On the Application Settings page, under Application type, make sure Console application is selected. Under Additional options, uncheck Precompiled header, then check the Empty Project checkbox. Choose Finish to create the project.

  6. To add a source file to the empty project, right-click to open the shortcut menu for the MathClient project in Solution Explorer, and then choose Add > New Item.

  7. In the Add New Item dialog box, select Visual C++ > Code. In the center pane, select C++ File (.cpp). Specify a name for the source file—for example, MathClient.cpp—and then choose the Add button. A blank source file is displayed.

Use the functionality from the static library in the app

To use the functionality from the static library in the app

Create C++ Header

  1. Before you can use the math routines in the static library, you must reference it. Open the shortcut menu for the MathClient project in Solution Explorer, and then choose Add > Reference.

  2. The Add Reference dialog box lists the libraries that you can reference. The Projects tab lists the projects in the current solution and any libraries they reference. Open the Projects tab, select the MathLibrary check box, and then choose the OK button.

  3. To reference the MathLibrary.h header file, you must modify the included directories path. In Solution Explorer, right-click on MathClient to open the shortcut menu. Choose Properties to open the MathClient Property Pages dialog box.

  4. In the MathClient Property Pages dialog box, set the Configuration drop-down to All Configurations. Set the Platform drop-down to All Platforms.

  5. Select the Configuration Properties > C/C++ > General property page. In the Additional Include Directories property, specify the path of the MathLibrary directory, or browse for it.

    To browse for the directory path:

    1. Open the Additional Include Directories property value drop-down list, and then choose Edit.

    2. In the Additional Include Directories dialog box, double-click in the top of the text box. Then choose the ellipsis button (...) at the end of the line.

    3. In the Select Directory dialog box, navigate up a level, and then select the MathLibrary directory. Then choose the Select Folder button to save your selection.

    4. In the Additional Include Directories dialog box, choose the OK button.

    5. In the Property Pages dialog box, choose the OK button to save your changes to the project.

  6. You can now use the Arithmetic class in this app by including the #include 'MathLibrary.h' header in your code. Replace the contents of MathClient.cpp with this code:

  7. To build the executable, choose Build > Build Solution on the menu bar.

Run the app

How To Create Own Header File In Dev C Pdf

To run the app

  1. Make sure that MathClient is selected as the default project. To select it, right-click to open the shortcut menu for MathClient in Solution Explorer, and then choose Set as StartUp Project.

  2. To run the project, on the menu bar, choose Debug > Start Without Debugging. The output should resemble:

Own

Create Header File In C

How to make your own header file in dev c++

Header File In C

See also

Walkthrough: Creating and Using a Dynamic Link Library (C++)
Desktop Applications (Visual C++)