SFML and Visual Studio Introduction. This tutorial is the first one you should read if you're using SFML with the Visual Studio IDE (Visual C compiler). It will explain how to configure your SFML projects. Installing SFML. First, you must download the SFML SDK from the download page. I have noticed that the actual file name is sfml-graphics-d.lib whereas the compiler seems to be trying to open sfml-graphicsd.lib. I have checked the version of SFML that I downloaded and it is Visual C 14 (2015) - 32-bit and I am compiling win32.
Sfml Graphics Hpp Dev C File
- #include <iostream>
- #include <mutex>
- std::cout<<'nhello from the other thread';
- mutex.lock();
- if(event.type sf::Event::Closed)
- if(event.type sf::Event::KeyPressed){
- std::cout<<'Space Pressed';
- }
- window.display();
- window.setActive(false);
- std::this_thread::sleep_for(std::chrono::microseconds(1));
- }
- int main(){
- sf::RenderWindow window(sf::VideoMode(200, 200), 'SFML works!');
- sf::CircleShape shape(100.f);
- std::cout<<'nhello from main';
- std::thread w(waiter, std::ref(window));
- while(1){
- window.setActive(true);
- window.setActive();
- window.draw(shape);
- mutex.unlock();
- std::this_thread::sleep_for(std::chrono::microseconds(1));
- }